
In 2009, Fallout designer Chris Taylor said they "never expected that Dogmeat would become such a popular character." Taylor said: "I always intended that the various NPCs that joined up with the player would come to a violent end. why we wanted a dog in the first place." Fallout programmer and designer Jesse Heinig was credited by Cain as probably "one person to thank for Dogmeat." Heinig himself said: "My understanding is that Scott Bennie settled on the name 'Dogmeat' for the character, and it's likely that he did pick that from the story in question." had that movie running continuously in his office, and I think he remarked on several occasions that having a dog in the game would be really cool. According to Fallout producer, lead programmer and designer Tim Cain, " Leonard Boyarsky, the art director. His initial name had been "Dogshit" and his ultimate name was derived from the opening scene of the 1975 post-apocalyptic film A Boy and His Dog, in which the main character Vic calls his dog Blood "Dogmeat". River the dog's performance was positively received, and has won best video game dog for 2015.Ĭharacter design For Fallout 3, Dogmeat was modeled to be of a Blue Heeler breed (pictured) in order to resemble the dog of Mad Max from the film Mad Max 2.ĭogmeat was inspired by the unnamed dog of Max Rockatansky (Mad Max) from the 1981 post-apocalyptic film Mad Max 2. The character has been well received, widely regarded as a series highlight, as well as one of the most popular sidekick characters in video games. Other versions of Dogmeat are featured and serve similar roles in Fallout 3 (2008) and Fallout 4 (2015). An NPC, Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and made cameo appearances in the sequel Fallout 2 (1998). Dogmeat is a character featured in the post-apocalyptic role-playing game series Fallout.
